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Amnesia the dark descent refinery
Amnesia the dark descent refinery













amnesia the dark descent refinery

If failed, either retry or use the corner boost by the railing and eagle statue just ahead. Jump on top of the railing and boost up towards Study.

  • Count 5 jumps up the stairs, then turn left.
  • Upon descending, catch yourself by boosting against the goo to your right to avoid fall damage, then click the door. Run straight forward, boost up, do a corner boost and bunny hop across towards the door. Boost up the goo with at least three jumps to go through the ceiling.
  • Close the door behind you to give yourself a few additional seconds to attempt the coming boost.
  • Open the door, grab the Needle and unlock the door. Spin the mouse clockwise (not too fast), crouch and nudge yourself towards the bars until you've ducked under. Jump into the water towards the valve when the monster starts eating the limb. Jump on top of the big chest to the left and toss a severed arm in front of the Kaernk. Head out towards the gate and enter the next area.

    amnesia the dark descent refinery

    Always jump when submerged in water to increase your movement speed. Run straight ahead to activate the flooding sequence.Avoid fall damage by descending onto the wooden beam in the wall then doordive. Use the goo in the top-left part of the room to boost and clip out of bounds. Run straight past the Grunt (he will likely swing and miss), open the door and crouch through the hole in the wall.

    amnesia the dark descent refinery

    Follow the path and attempt as many horizontal rock and plank boosts as possible.Loadwarp using the second-to-last save (autosave).Jump around two walls and grab the door while falling (doordive). Make a jump and boost to the top of the study area. Use the rocks at the collapsed end of the hallway to boost up and clip out of bounds. Enter the lantern room and head out as soon as you've hit the lantern trigger (around the liquid trail spot just past the doorway).The best to worst times leaving this map range from 1:50 to 2:00, but the majority of runs will have average luck and will be around 1:55. Movement speed in Rainy Hall is randomized, and there is no way to control it.Jump down the last flight of stairs and lean-click the door. Fight against the camera as best as you can in the hallway where Daniel falls to the ground. Remember to jump up the stairs to save some time. Once you're up on your feet you want to follow the liquid trail. As Daniel looks up towards the ceiling you can add in S.

    amnesia the dark descent refinery

  • During the opening cutscene you want to open the door to your left when Daniel says "This is crazy." When your timer is at about 40 seconds you can start holding sprint and D to slowly crawl on the floor towards the hallway.














  • Amnesia the dark descent refinery