

If failed, either retry or use the corner boost by the railing and eagle statue just ahead. Jump on top of the railing and boost up towards Study.

Always jump when submerged in water to increase your movement speed. Run straight ahead to activate the flooding sequence.Avoid fall damage by descending onto the wooden beam in the wall then doordive. Use the goo in the top-left part of the room to boost and clip out of bounds. Run straight past the Grunt (he will likely swing and miss), open the door and crouch through the hole in the wall.

Follow the path and attempt as many horizontal rock and plank boosts as possible.Loadwarp using the second-to-last save (autosave).Jump around two walls and grab the door while falling (doordive). Make a jump and boost to the top of the study area. Use the rocks at the collapsed end of the hallway to boost up and clip out of bounds. Enter the lantern room and head out as soon as you've hit the lantern trigger (around the liquid trail spot just past the doorway).The best to worst times leaving this map range from 1:50 to 2:00, but the majority of runs will have average luck and will be around 1:55. Movement speed in Rainy Hall is randomized, and there is no way to control it.Jump down the last flight of stairs and lean-click the door. Fight against the camera as best as you can in the hallway where Daniel falls to the ground. Remember to jump up the stairs to save some time. Once you're up on your feet you want to follow the liquid trail. As Daniel looks up towards the ceiling you can add in S.

